The Mathematical Markup Language (MathML) provides the structure of mathematical expressions in the form capable to display and utilize them over the Internet. It was first as a recommendation in 1998 by the W3C Math Working Group which described MathML as: "an XML application for describing mathematical notation and capturing both its structure and content." The objective of MathML is to make possible to utilize the field of mathematics for scientific use over the Internet, similar to the use of HTML and its implementation of text functionalities.
MathML provides two styles of encoding: content encoding and presentation encoding. Content encoding tries to "catch" the meaning of mathematical expression presented with MathML, being not concerned with the notation. However, presentation encoding put the emphasis on the notation, so looking at the mathematical expression, the user can understand the meaning. Provided by both types of encodings, the user can decide which encoding is more suitable for a performed task.
Anatomy of a MathML expression
formulates some 30 MathML presentation elements that
accept about 50 attributes. The elements encode the notation of
mathematical expressions. For instance, msqrt element forms square roots. Attributes
provide additional optional information about the element. For
instance, msqrt element may have the
attribute with the name linethickness and the value 2.
Presentation elements control the way how mathematical expressions appear in browsers. Since MathML performs also as a mark-up language, it is quite easy to obtain the mathematical expression to look correct, without paying attention on the correct mathematical structure behind the presentation in the browser.
Consequently, in computer algebra software which needs to understand the meaning of a mathematical expression, rather than just its appearance, ask for precisely encoded MathML expression.
For facilitating precisely encoded
mathematical expression the content encoding is
proposed. For content encoding, there exists about
100
elements, with a number of attributes. Many of these
100 elements belong to the families,
such as relation family, and represent mathematical operations
and functions, such as plus,
sin or vector. As a consequence of the use of content encoding, it is more
difficult to directly control how a mathematical
expression will be displayed.
The most common MathML
presentation elements are the token elements mi, mn and
mo, which are the only elements that
directly contain character data, so each single identifier,
operator, and number that appears in the mathematical expression
has to be enclosed in the following MathML presentation token elements:
<mi> </mi> element
indicates that its content, such as variable, function, name or
constant, is to be displayed as an identifier. Its attributes
include font properties such as fontweight, fontfamily and fontstyle as well as general properties like
color.
<mn> </mn> element
indicates that its content is to be displayed as numbers. Its
attributes are the same as for mi
<mo> </mo> element
indicates that its content, such as summation, fence or accent,
is to be displayed as operators. Since it is quite complicated to
display operators, therefore the MathML software is supposed to include so-called
the "operator dictionary", with information how different
operators are rendered usually. Additionally, attributes of
operators include properties like lspace, rspace,
stretchy, and movablelimits that assist in controlling of
displaying the operators.
Studying common mathematical expression, the user can realize that it is usually arranged by a row, subscript and superscripts, fractions, and some few more notations. These notational patterns or layout schemata appear quite often nested inside one another, such as fraction within a square root, and they usually obtain a number of parameters which depend on the context of the mathematical expression. The main issue is that even complicated mathematical expressions are created from a number of simple layout schemata.
Before basic MathML presentation
elements, which mark up individual characters and symbols, encode
the mathematical expression from the nested layout schemata, let
us introduce the most common layout schema, and that is the
mrow element.
<mrow> child1 ...
</mrow> element can include any number of child
elements, displayed aligned along the baseline in a horizontal
row. Besides positioning the layout schemata in a row, the mrow
is quite practical for grouping together elements in a single
unit.
<mfrac> numerator denominator
</mfrac> element expects exactly two children, the
numerator is to be positioned as the numerator of a fraction, and
the second is the denominator.
<msqrt> child1 ...
</msqrt> element accepts any number of children, and
displays them under a radical sign.
<mroot> base
index</mroot> element is quite identical to the
msqrt element, except a second child
that is displayed above the radical in the location of the
n in an n-th root.
<mfenced> child ...
</mfenced> element is similar to the mrow, except that it displays child elements
enclosed in parentheses. Using attributes is possible to set the
beginning and ending delimiter character, as well as internal
separator characters such as commas.
<mstyle> child ...
</mstyle> element is also similar to the
mrow except that mstyle element can
be used to set any MathML
attribute.
Example 1. First MathML code
The best way to understand how the mathematical expression is displayed with MathML using presentation elements and layout schemata is to look at an example:
(x+y)^2
The decomposition process of this mathematical expression
breaks into a (x+y)"base", and a single character
2 as a "script". The base further breaks into
a sequence of two characters (x and
y) and three symbols ( (, + and
)). The MathML presentation encoding of this
mathematical expression is:
<msup> // Expression with superscript <mfenced> // "base" expression (x+y) <mi>x</mi> // surrounded by parentheses <mo>+</mo> <mi>y</mi> </mfenced> <mn>2</mn> // "script" expression 2 </msup>
Observing the above presentation encoding of the MathML example, it is common to think abstractive about MathML expressions as tree structures. Each node in the tree is related to a particular layout schema, and its child nodes correspond to its sub-expressions. This abstract expression tree also describes how the MathML tags should be nested to encode the expression, and how typesetting "boxes" should be nested on the screen to display the notation, such as in the figure bellow:

MathML presentation is based on the concept of layout boxes, which are a kind of abstract bounding boxes for a specific type of notation of the mathematical expression. Layout boxes are differentiated into categories based on their contents. Simple layout boxes just contain individual characters, and their dimensions depend only on the font being used, whether complex layout boxes arrange their "child boxes" according to certain rule. For instance, a fence box arranges five child boxes to be horizontally stacked with one another, such as in the figure above.
Consequently, MathML presentation elements present abstract typesetting layout boxes. This abstraction is related to the notion of the layout schemata such as in the figure above. Each presentation element is related to the layout schemata that describes how its children schemata are logically related to each other. A browser renders these logical relations into specific algorithm for physically displaying mathematical expressions on the screen. The attributes of each presentation element specify parameters to the display algorithm.
In order to capture the idea of applying an operator to arguments computer languages typically employ either prefix, infix, or postfix notation. MathML content encoding uses prefix notation, which is related more closely to natural language construction like "f of y" and "subtract 1 from 2". A nice effect of using prefix notation is that mathematical expressions present in MathML do not longer need parentheses. In MathML, the order of operations is separated from the prefix notation, so parentheses are not necessary.
The content encoding (markup) for the same example performed
already with presentation encoding (x+y)^2 is as follows:
<apply> //application of function to its argument <power/> <apply> <plus/> <ci>x</ci> <ci>y</ci> </apply> <cn>2</cn> </apply>
Content encoding utilizes the same kind of syntax as presentation encoding. Each layout schemata are related to a pair of start and end tags. The encoding for sub-expressions are enclosed between the start and end tags, and in which order they appear determines what function they have.
The example from above introduces the most fundamental element
for content encoding and that is apply element, which group operators with
arguments. The apply element expects
an operator schema as its first child, further interpreting the
remaining children schemata as the arguments of that
operator.
The example also illustrates the use of content encoding's token elements:
ci that which represent
identifiers and
cn that represent identifiers and
numbers
Since functions and operators are represented by elements, no "co" element is needed.
In MathML, an identifier can by every term or
label. For content
encoding, this terms are usually things such as the
names of variables and function, such as plus or divide. An
attribute type related to the element ci can be used to specify the type of object
which the identifier represents.
The cn element is mostly intended
to encoding integers, rational, real or complex numbers. Any kind
of character data is permitted in the cn element, so it is possible to encode
expressions such as <cn> xii
</cn>. The attribute type specifies what kind of
number the cn element encodes. In the same way, the attribute
base specifies that the encoding is
to a base other than 10.
Token elements ci and
cn represent identifiers and
numbers. The identifier can be referred to any object in
mathematical expression, but in the case of common objects such
as vectors, to directly encode the structure of the object would
be more elegant solution. Therefore, new elements are needed to
represent other kinds of mathematical objects and data types.
MathML uses container elements to represent basic mathematical objects and data types, such as sets, intervals, vectors, and matrices that are created of other data types:
<set> [elt1 elt2 ... | condition]
</set> element constructs a mathematical set whose
elements are specified by the set element's children.
<interval> pt1 pt2
</interval> element specifies intervals in the real
line.
<vector> elt1 elt2 ...
</vector> element constructs a vector whose
components are given in order by its children.
<matrix> row1 row2 ...
</matrix> element expects any number of children,
but they all have to be matrixrow
elements. Children of the matrixrow
elements represent the individual entries in the matrix.
All matrix rows are supposed to have
the same number of elements.
There are about 90 empty operator elements in the content
encoding that represent commonly-used functions and
operators. They are grouped into broad categories such as:
arithmetic, algebra, logic, calculus, set theory, and so on. There is
actually no difference between
functions and operators, since MathML utilizes the prefix notation and from the
point of view of MathML, they are
both operators which may be applied to arguments.
Content encoding has two weaknesses:
it does not include everything what might be needed
it does not always display the way is preferred
Therefore, the semantics element
is included to deal with both of these issues.
Using the content encoding, a certain probability that rendering of the mathematical expression displayed in a browser will not be successful.
For instance, the intention to display prime notation for
derivatives, such as f'(x) can be
displayed (rendered) as df/dx. To
resolve this problem, the semantics
element is utilized to specify both the presentation encoding and
content encoding observed mathematical expression separately:
<semantics> // Semantics element <mrow> // Presentation encoding <msup> <mi>f</mi> <mi>'</mi> </msup> <mi>(</mi> <mi>x</mi> <mi>)</mi> </mrow> <apply> // Content encoding <diff/> <ci>f</ci> <bvar><ci>x</ci></bvar> </apply> </semantics>
Now that the MathML framework and its syntax are presented, further step is to publicize MathML mathematical expressions using Internet browsers.
MathML implements a syntax quite
similar to HTML syntax. However, since the nature of the subject,
the ratio of tags to text in MathML
is much higher than in HTML, but the syntax for start tag and end
tags, such as <table> and
</table>, and the use of
attributes, such as <table
width="85%">, are the same.
On the other side, differences follow the fact that HTML syntax is based on SGML, while MathML follows the rules of XML. Both SGML and XML are markup languages like HTML and MathML too.
MathML is an XML application while the XML is generally supported in Internet-related software. By mapping MathML as the XML application, it is possible to use standard browsers to implement rendering of MathML mathematical expressions. Disadvantage of XML syntax is that is boring and prone to errors when it is written manually, the same situation as with HTML syntax. However, with web-based editors available on the market, it is not necessary to manually edit MathML (see for example Amaya or the full page of tools from W3C Math Working Group ).
Most elements in MathML have two
kinds of elements, start and end tags, in the form: <element_name> </element_name>
These elements can have other data in-between, such as text,
characters, or other MathML
elements.
The second kind of MathML element is an empty element in the
form: <element_name/> All
MathML elements include in their
syntax a number of attributes, which specify additional optional
information about the element. Each attribute has a name and a
value and it goes in the start tag between the element name and
the final />: <element_name attrib_name1='val1'
attrib_name2='val2' ... >
Attribute values, such as 'val1'
and 'val2' have to be always
enclosed in quotes. In XML, both quotes, double or single, are
allowed.
Example 2. External elements and token elements
The final point regarding the MathML syntax is related to text and symbol
characters needed for mathematical expressions. Firstly,
characters and symbols can only appear inside MathML token elements, such as for a+b example:
<mrow> <mi>a</mi> <mo>+</mo> <mi>b</mi> </mrow>
The external mrow element is only
expected to connect its start and end tags as well as to include
other MathML elements in its
content. Contrary, the mi and
mo elements are token elements, and
their contents include characters and symbols. Token elements can
contain plain text characters, which display themselves, or
special entity references, which represent extended characters,
such as Greek letters.
The complete list of MathML entity references is long and comprehensive with more than 1,800 symbols.
To generate the rendering of MathML mathematical expression, Internet browsers need special declarations in the web page.
There are two solutions how the browsers can resolve what kind of data needs to be displayed. First solution includes local files that indicate their type with a filename extension, since the data that arrive from the Internet does not have a filename. Therefore, web servers include extra data about what kind of file is being sent to the browsers. This extra data is called a MIME type. Three kinds of files are related to MathML rendering in browser:
XML files, which includes XHTML files. Mozila/Netscape 7 only renders MathML in this kind of file.
HTML files. Internet Explorer renders only MathML in HTML files and renders XML only with the support of add-on software, such as MathPlayer.
XSL files. These are also XML files, but they usually end .xsl instead of .xml
As the outcome, for sufficient MathML rendering in Mozila/Netscape is XML file required, in addition to Internet Explorer which requires HTML file. To satisfy MathML rendering for both major browsers, XHTML document is needed to be created and the MIME type to be added.
Second solution regarding MathML rendering is to place a special declaration at the beginning of an HTML or XML file that defines what kind of markup is in the file. This extra data is called a DOCTYPE. It points to a DTD file, which reside on W3C.org web site, defining the syntax of the markup in the file. Typical DOCTYPE declaration looks as follows:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1 plus MathML 2.0//EN" "http://www.w3.org/TR/MathML2/dtd/xhtml-math11-f.dtd" [ <!ENTITY MathML http://www.w3.org/1998/Math/MathML"> ]>
Mozilla/Netscape requires a DOCTYPE, but does not actually explore
the DTD to which it points. Instead the DTD has to match one of a
few predefined locations. On the other side, Internet Explorer
does not require a DOCTYPE, but it does download the DTD
and use it if there is one. As the outcome, for sufficient
MathML rendering in both major
browsers, the best practice is to put DOCTYPE declaration in the XHTML
document. However, complexities take place when two kind of XML
markup are combined together, such as the case when MathML mathematical expressions are implemented
in XHTML file. As the solution namespaces are to be used. They
can be indicated by using an xmlns
attribute on an selected element, or by adding a prefix to
element names.
Two additional declarations are required to generate rendering of MathML mathematical expressions in Internet Explorer:
<object> element defines
what piece of software is to load
Processing instruction (PI) assigns software components (plug-ins) to render MathML from a particular namespace.
Windows uses a long string of digits and letters called a class id to identify software components. The object tag uses an attribute to specify a class id, such as:
<OBJECT ID="MathML_behave" CLASSID="clsid:32F66A20-7614-11D4-BD11-00104BD3F987"> </OBJECT>
On the other side, processing instructions with different attributes specify the ID of the object:
<?import namespace="m" implementation="#MathML_behave" ?>
Putting all together, meaning to create a document with MathML mathematical expression, which is displayed in both major browsers Internet Explorer and Netscape, it is required to:
write XHTML,
Include a DOCTYPE,
Include an OBJECT and PI,
Include a namespace declaration,
Use namespace prefixes on the MathML.
Getting MathML in a document to render in both major browsers, Internet Explorer and Mozilla/Netscape is tricky. A simpler, alternative method which also deals with the MIME types is to use Extensible Stylesheet Language (XSL) set of templates for transforming an input document into an output document. The W3C Math WG has created a Universal MathML Stylesheet which can:
Detect which browser is running and generate the output either XML or HTML file accordingly,
Detect what software add-ons are installed and generate the output using the necessary Object and PI declarations
Convert content markup (encoding) to presentation markup encoding).
The MathML stylesheet looks as follows:
<?xml-stylesheet type="text/xsl" href="http://www.w3.org/Math/XSL/MathML.xsl" ?>
In order to use the Universal MathML Stylesheet to create a document with MathML mathematical expression, it is required to:
Include the stylesheet,
Write XHTML,
Use namespaces to indicate MathML.
Token Elements:
| Tag | Explanation |
|---|---|
<mi> |
identifier |
<mn> |
number |
<mo> |
operator, fence, or separator |
<mtext> |
text |
<mspace/> |
space |
<ms> |
string literal |
<mglyph> |
for using non-standard character glyphs |
General Layout:
| Tag | Explanation |
|---|---|
<mrow> |
group any number of subexpressions horizontally |
<mfrac> |
form a fraction from two subexpressions |
<msqrt> |
form a square root sign (radical without an index) |
<mroot> |
form a radical with specified index |
<mstyle> |
style change |
<merror> |
enclose a syntax error message from a preprocessor |
<mpadded> |
adjust space around content |
<mphantom> |
make content invisible but preserve its size |
<mfenced> |
surround content with a pair of fences |
<menclose> |
enclose content with a stretching symbol such as a long division sign |
Scripts and Limits:
| Tag | Explanation |
|---|---|
<msub> |
attach a subscript to a base |
<msup> |
attach a superscript to a base |
<msubsup> |
attach a subscript-superscript pair to a base |
<munder> |
attach an underscript to a base |
<mover> |
attach an overscript to a base |
<munderover> |
attach an underscript-overscript pair to a base |
<mmultiscripts> |
attach prescripts and tensor indices to a base |
Tables:
| Tag | Explanation |
|---|---|
<mtable> |
table or matrix |
<mtr> |
row in a table or matrix |
<mtd> |
one entry in a table or matrix |
<maligngroup/> |
alignment group marker |
<malignmark/> |
alignment point marker |
<mlabeledtr/> |
row in a table or matrix with a label or equation number |
Actions:
| Tag | Explanation |
|---|---|
<maction> |
bind actions to a subexpression |
This is the code listing:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/html"> <head> <title>Some MathML</title> </head> <body> <font face="verdana" size="2"> <p> <b>E</b><sup>zp</sup>(<b>r</b>,t) = <font size="4"><b>∑</b></font><sub>λ=1,2</sub> <font size="4"><b>∫</b></font> d<sup>3</sup>k (hω/4π<sup>3</sup>)<sup>1/2</sup> <font size="3"><b>ε</b></font> (<b>k</b>,λ)cos <font size="3">[</font><b>k</b>·<b>r</b> - ωt - θ (<b>k</b>,λ) <font size="3">]</font> </p> <p> <b>B</b><sup>zp</sup>(<b>r</b>,t) = <font size="4"><b>∑</b></font><sub>λ=1,2</sub> <font size="4"><b>∫</b></font> d<sup>3</sup>k (hω/4π<sup>3</sup>)<sup>1/2</sup> <font size="3">[</font><b>k</b> <b>×</b> <font size="3"><b>ε</b></font> (<b>k</b>,λ)<font size="3">]</font>/k cos<font size="3">[</font><b>k</b>·<b>r</b> - ωt - θ (<b>k</b>,λ)<font size="3">]</font> </p> </body> </html>
And your browser will rendering:

The examples below can be well rendered if you will use Amaya.
Example 3.
<math xmlns="http://www.w3.org/1998/Math/MathML">
<mfenced open="{" close="}">
<mrow>
<mrow>
<mfrac>
<mi>a</mi>
<mi>b</mi>
</mfrac>
</mrow>
<mo>|</mo>
<mrow>
<mi>c</mi>
<mo>⁢</mo>
<mi>d</mi>
</mrow>
</mrow>
</mfenced>
</math>
Example 4.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <mfenced> <mrow> <msup> <mn>1</mn><mn>2</mn> </msup> <mo>+</mo> <mo>...</mo> <mo>+</mo> <msup> <mi>n</mi> <mn>2</mn> </msup> </mrow> </mfenced> <mo>-</mo> <mfenced> <mrow> <mn>1</mn> <mo>+</mo> <mo>...</mo> <mo>+</mo> <mi>n</mi> </mrow> </mfenced> </mrow> <mo>=</mo> <mrow> <mfrac> <mrow> <mi>n</mi> <mo>⁢</mo> <mfenced> <mrow> <mi>n</mi> <mo>+</mo> <mn>1</mn> </mrow> </mfenced> <mo>⁢</mo> <mfenced> <mrow> <mrow> <mn>2</mn> <mo>⁢</mo> <mi>n</mi> </mrow> <mo>+</mo> <mn>1</mn> </mrow> </mfenced> </mrow> <mn>6</mn> </mfrac> <mo>-</mo> <mfrac> <mrow> <mi>n</mi> <mo>⁢</mo> <mfenced> <mrow> <mi>n</mi> <mo>+</mo> <mn>1</mn> </mrow> </mfenced> </mrow> <mn>2</mn> </mfrac> <mo>=</mo> <mfrac> <mrow> <msup> <mi>n</mi> <mn>3</mn> </msup> <mo>-</mo> <mi>n</mi> </mrow> <mn>3</mn> </mfrac> </mrow> </math>
Example 5.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <msub> <mi>w</mi> <mn>8</mn> </msub> <mo>=</mo> <mrow> <mi>cos</mi> <mo>⁡</mo> <mfrac> <mrow> <mi>π</mi> </mrow> <mn>4</mn> </mfrac> <mo>+</mo> <mi>i</mi> <mo>⁢</mo> <mi>sin</mi> <mo>⁡</mo> <mfrac> <mrow> <mi>π</mi> </mrow> <mn>4</mn> </mfrac> </mrow> <mo>=</mo> <mfrac> <mrow> <mn>1</mn> <mo>+</mo> <mi>i</mi> </mrow> <msqrt> <mn>2</mn> </msqrt> </mfrac> </mrow> </math>
Example 6.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <msup> <mrow> <mo>(</mo> <mtable> <mtr> <mtd> <mn>2</mn> <mo>+</mo> <mi>i</mi> </mtd> <mtd> <mn>3</mn> <mspace width="1ex"/> <mo>⁢</mo> <mi>i</mi> </mtd> </mtr> <mtr> <mtd> <mn>4</mn> <mo>-</mo> <mi>i</mi> </mtd> <mtd> <mn>5</mn> </mtd> </mtr> <mtr> <mtd> <mn>0</mn> </mtd> <mtd> <mn>0</mn> </mtd> </mtr> </mtable> <mo fence="true">)</mo> </mrow> <mi >H</mi> </msup> <mo>=</mo> <mrow> <mo>(</mo> <mtable> <mtr> <mtd> <mn>2</mn> <mo>-</mo> <mi>i</mi> </mtd> <mtd> <mn>4</mn> <mo>+</mo> <mi>i</mi> </mtd> <mtd> <mn>0</mn> </mtd> </mtr> <mtr> <mtd> <mo>-</mo> <mn>3</mn> <mo>⁢</mo> <mi>i</mi> </mtd> <mtd> <mn>5</mn> </mtd> <mtd> <mn>0</mn> </mtd> </mtr> </mtable> <mo fence="true">)</mo> </mrow> </mrow> </math>
Example 7.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <msub> <mrow> <mi>λ</mi> </mrow> <mi>j</mi> </msub> <mo>=</mo> <munder> <mi>min</mi> <msub> <mi>S</mi> <mi>j</mi> </msub> </munder> <mrow> <mo symmetric="true">[</mo> <munder> <mi>max</mi> <mrow> <mi>x</mi> <mo>in</mo> <msub> <mi>S</mi> <mi>j</mi> </msub> </mrow> </munder> <mo>⁡</mo> <mrow> <mi>R</mi> <mo>⁡</mo> <mrow> <mfenced> <mi>x</mi> </mfenced> </mrow> </mrow> <mo symmetric="true">]</mo> </mrow> </mrow> </math>
Example 8.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <msubsup> <mo>∫</mo> <mrow> <mo>-</mo> <mn>1</mn> </mrow> <mi>x</mi> </msubsup> <mfrac> <mrow> <mi>d</mi> <mi>ξ</mi> </mrow> <mi>ξ</mi> </mfrac> <mi> </mi> <mo>=</mo> <mi> </mi> <mrow> <msubsup> <mo>∫</mo> <mn>1</mn> <mrow> <mo>-</mo> <mi>x</mi> </mrow> </msubsup> <mfrac> <mrow> <mi>d</mi> <mi>ξ</mi> </mrow> <mi>ξ</mi> </mfrac> </mrow> <mi> </mi> <mo>=</mo> <mi> </mi> <mrow> <msubsup> <mo>∫</mo> <mn>1</mn> <mrow> <mo>|</mo> <mi>x</mi> <mo>|</mo> </mrow> </msubsup> <mfrac> <mrow> <mi>d</mi> <mi>ξ</mi> </mrow> <mi>ξ</mi> </mfrac> <mi> </mi> <mo>=</mo> <mi> </mi> <mi>l</mi> <mi>o</mi> <mi>g</mi> <mrow> <mo>|</mo> <mi>x</mi> <mo>|</mo> </mrow> </mrow> </mrow> </math>
Example 9.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <mi>y</mi> <mo>=</mo> <mfrac> <mroot> <mrow> <mo>(</mo> <mn>7</mn> <msup> <mi>x</mi> <mn>2</mn> </msup> <mo>+</mo> <mn>1</mn> <mo>)</mo> </mrow> <mn>3</mn> </mroot> <mrow> <mroot> <mrow> <mo>(</mo> <mi>x</mi> <mo>-</mo> <mn>2</mn> <mo>)</mo> </mrow> <mn>4</mn> </mroot> <msqrt> <mrow> <mo>(</mo> <msup> <mi>x</mi> <mn>4</mn> </msup> <mo>+</mo> <mn>1</mn> <mo>)</mo> </mrow> </msqrt> </mrow> </mfrac> <mi> </mi> </mrow> </math>
Example 10.
<math xmlns="http://www.w3.org/1998/Math/MathML" mode="display"> <mrow> <mi>f</mi> <mrow> <mo>(</mo> <mi>z</mi> <mo>)</mo> </mrow> <mo>=</mo> <mover> <munder> <mo>∑</mo> <mrow> <mi>n</mi> <mo>=</mo> <mn>0</mn> </mrow> </munder> <mrow> <mi>∞</mi> </mrow> </mover> <mfrac> <mrow> <msup> <mi>f</mi> <mrow> <mo>(</mo> <mi>n</mi> <mo>)</mo> </mrow> </msup> <mrow> <mo>(</mo> <mi>a</mi> <mo>)</mo> </mrow> </mrow> <mrow> <mi>n</mi> <mi>!</mi> </mrow> </mfrac> <msup> <mrow> <mo>(</mo> <mi>z</mi> <mo>-</mo> <mi>a</mi> <mo>)</mo> </mrow> <mrow> <mi>n</mi> </mrow> </msup> </mrow> </math>
Example 11.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <mo>-</mo> <mfrac> <msup> <mi>h</mi> <mn>2</mn> </msup> <mrow> <mn>2</mn> <mo>⁢</mo> <mi>m</mi> </mrow> </mfrac> <mfenced> <mrow> <mfrac> <mrow> <msup> <mi> ∂ </mi> <mn> 2 </mn> </msup> <mi> Ψ </mi> </mrow> <mrow> <mi> ∂ </mi> <msup> <mi> x </mi> <mn> 2 </mn> </msup> </mrow> </mfrac> <mo>+</mo> <mfrac> <mrow> <msup> <mi> ∂ </mi> <mn> 2 </mn> </msup> <mi> Ψ </mi> </mrow> <mrow> <mi> ∂ </mi> <msup> <mi> y </mi> <mn> 2 </mn> </msup> </mrow> </mfrac> <mo>+</mo> <mfrac> <mrow> <msup> <mi> ∂ </mi> <mn> 2 </mn> </msup> <mi> Ψ </mi> </mrow> <mrow> <mi> ∂ </mi> <msup> <mi> z </mi> <mn> 2 </mn> </msup> </mrow> </mfrac> </mrow> </mfenced> <mo>=</mo> <mrow> <mi>i</mi> <mi>ℏ</mi> <mfrac> <mrow> <mi> ∂ </mi> <mi> Ψ </mi> </mrow> <mrow> <mi> ∂ </mi> <mi> t </mi> </mrow> </mfrac> </mrow> </mrow> </math>
Example 12.
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mrow> <mmultiscripts> <mi>x</mi> <mn>1</mn> <none/> <mo>,</mo> <none/> <mn>2</mn> <none/> </mmultiscripts> <mo>=</mo> <mfrac> <mrow> <mo>-</mo> <mi>b</mi> <mi>±</mi> <mrow> <msqrt> <msup> <mi>b</mi> <mn>2</mn> </msup> <mo>-</mo> <mn>4</mn> <mi>a</mi> <mi>c</mi> </msqrt> </mrow> </mrow> <mrow> <mn>2</mn> <mi>a</mi> </mrow> </mfrac> </mrow> </math>
Here is an incomplete reference of tools that have (some) MathML support:
Amaya - XML editors, XML browsers - Win32, Linux, Solaris, AIX, OSF/1 Unix
IBM techexplorer - XML browsers - Win32, Linux, MacOS, AIX, Solaris, IRIX
Mozilla - XML browsers - Win32, MacOS, Linux, OpenVMS, FreeBSD, Unix
PassiveTeX - XSL engines -TeX
OxyGenXML - XML source editor, XSLT debugger, tree viewer/editor - Win32, MacOS, Linux/Unix, Eclipse plugin
XMLSpy - Includes XML editor, XML Schema editor, XSLT Debugger - Win32, MacOS, Linux/Unix
MathMLed - MathML Editor for Mozilla - An experimental MathML editor written in XUL to run in Mozilla. It tries to present a reasonable user interface while generating valid and reasonable MathML. - Mozzilla
Itex2mml - transforms webpages with embedded itex (a dialect of latex) into xhtml and MathML pages, suitable for viewing with Mozilla. - i686 linux
Tex4Moz - is a minor modification of Eitan Gurari's Tex4ht, suitable for transforming tex or latex (the standard tools for creating high quality math documents) into xhtml and MathML pages suitable for viewing with Mozilla or Amaya - Win32
Math Player - Support MathML for IE5.5 and later - Win32
This is the end of this tutorial.
You may also check the Part II which is devoted to Conceptual Representation in MathML.